Michael Vallely, Game Designer
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Examples of the documentation I have created for various complete and WIP projects
A design exercise to add a new feature or game mode to the game Doom Eternal (2020) to help aid in player retention and cooperation.
Created as an exercise in concepting, level design, and mechanical design live on stream in front of an active audience and accepting live feedback. Concepted level to take place within the game "Among Us".
Design doc made for the 2020 GMTK Game Jam. Silly golf game with elemental powers (gameplay video on main page).
Project undertaken in spare time with a group of developer friends. Initial/WIP document.
Longer term project to create a fully functional autobattler game in collaboration with other team members.
Doc containing WIP content for the above project
Bug testing doc for new indie project